Tuesday, December 11, 2007

The Broken Door (Mystical Site)


The Broken Door

In the lands just north of the Floating forest and well south of the Ghostwash, there lies a town known as Far-Rough. A town that traces its existence back to the time of the Duchy of Nem. To the north-east of this town there is a strange standing stone. only a rare few know the stone's origins or its purpose, for even the akashic memory is reluctant to give up its secrets, there are no runes or markings upon the stone, and its placement seems almost random. It is all together unremarkable save for the strange happenings and powers that erupt around the stone.

This strange standing stone, is easy to find, and stands out stark upon the landscape bright white with black edges and any man of Far-rough will guide you there for a few coppers. The human folk there call it the "broken door." Most litorians will guide you for free though they will not approach the stone, for "fear of offending the Stone of the Marked."

OVERVIEW

(DC 25) Once there was a powerful squamous lir, a stone-witch gifted beyond all others in power of the earth, marked out by land she bore the rune of earth upon her brow. In her search for the legacy of the dragons, after the dramojh fled she stumbled upon a power which she thought was the legacy hidden within the earth itself, she believed it was the source of the power behind her own rune, the fundamental power behind all runes.

(DC 35) However she was wrong, it was in actuality a tap into the fundamental power behind the Heralds of Annialation. It was a pathway to The Dark. So in a final act of desperation she sealed away the pathway for all time at the cost of her own life, she called upon all her power, exceeding herself she transformed herself as she sealed up the way this way to The Dark and then moved it deep into the earth beyond the dark depths, when she was done all that remained of her was this block of stone over the spot where the annialation had once been.

LOCALE TRAITS

Dangerous Destination: Any creature that attempts to walk through the stone, and holds the word Aykara (the truename of the former runechild) and a destination in their mind (Concentration DC 10) will be teleported at a minimum of thrice the distance it took to travel to the stone toward there or two there destination. However the rune that was once beneath the stone has cursed this effect so that you always arrive in middle of a dangerous and possibly deadly situation (you arrive in the middle of a pitched battle, on an island in the middle of raging river rapids, in the bedroom of the steward's daughter, etc. subject to DM Adjudication.)

Those who attempt to build permanent dwelling or fortifications here often find that suddenly the whole of their endeavor is no located in a valley occupied by tribes of unfriendly Chorrim, or in the dark depths of vallorian slavers or other equally dangerous location. (again DM Adjudication)

Earth Node:
-any spell cast in this area has the earth template applied to it,

-spells that already possess the earth descriptor are automatically heightened at no cost.

-Spells with the air descriptor are automatically lessened in their effect.

-Healing effects gain power from the earth, healing for an additional point per caster level.

Well of Destruction:
-any spell offensive spell cast in this area has the acid, corrupted, unraveling, and enemy bane (dragon, outsider, mojh, dracha, squamous lir, runechild) applied to it.

-offensive spells that already possess these descriptors are automatically heightened at no cost, and deal an additional +2d6 points of descriptor damage on a failed save (damage of different descriptors does stack)

Location Loresight:
This locaton was created 321 years ago
The last person to pass through this location was Veirid Runechaser
Veirid's race is loresong faen
The creator of this location was named Kelslen
Kelslen's race was squamous lir
There has never been an occupant
There is no master or owner
most signifigant occurance: the teleportation of a magister's tower into the city of Karalash in Skaven the moment he put the last block of the tower in place.
The magical property of this place is its dangerous destination.

4 comments:

Varianor said...

Neat flavor in this site. If it's not found in the Akashic Memory, how does the truename of the squamous lir get out so often?

Unknown said...

How does any truename get out so often?

It was written down by a friend after her death, or by an enemy before her death, someone cast know truename, It passed by word of mouth after some one read it, the people of far-rough learned it from intrepid adventaures, and give it out for a fee. The Litorans give it out for free to those they find honor in.

Or my favorite phrase :P by DM adjudication.

Unknown said...

I am a moron as well, becasue it is part of the description for DANGEROUS DESTINATION.

You get the information from

the LOCATION LORESIGHT spell.

Anonymous said...

I like it. I'm making one of these.