Thursday, January 17, 2008

THE GEOGRAPHY OF THE EDGELANDS (PART IV)

SCION FOUNDATION: exactly south-west of far rough in at the boundary of an area in the Edgelands called the plain of eyes (due to the high presence of Staj) is a strange lone tower that is wider at the top than at the bottom, jutting out in three directions, and looking almost like three separate towers. It is called the Foundation of Scion, and originally would serve as a retreat for Mojh until the Wildlands of Kish took over that purpose it has now become a place of study, recruitment and conversion.

STORMVALE: Most likely a cartographer would consider the stormvale outside the bounds of the Edgelands, but since its residents a human tribe who call themselves the Khanish have raided Far-Rough in the past the locals include disagree. The Kanish were a sect of religious political prisoners forcibly trapped within the stormvale by the dramojh in an experiment to see if extreme environmental conditions rather than magical breeding could create a suitable sample of warrior stock. As such the Khanish are cursed to remain within the stormvale lest they succumb to wasting sickness overtime, and the vale is subject to constant unending storms leaving little to no fertile earth within the vale.

THEOREM INSTITUTE: this large ranch structure is made mostly of brass, and serves as a academy of invention for the verrik who live here they are attempting to develop a synthesis of engineering and magic, which the verrik refer to as Steam Arcanum. It is said some of the institutes funding comes from the Diamond Throne itself and that the institutes’ designs will be put into military service in a predicted war against the dragons.

TRINITY RUINS : Amongst the farmlands north-east of Far-rough lies all that remains of a once magnificent cathedral that was dedicated to The Hanavere Trinity, In truth the power cyst the trinity used to ascend exists upon this site though the cyst is now entirely empty. The temple itself was left in ruins by the trinity themselves to keep it out of the hands of the dramojh. All that remains now are the cursed spirits of the dramojh that haunt the grounds.

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