Thursday, September 11, 2008

An Encounter worth a Thousand Words.

I work with some talented folks who always go beyond the call. Last night I was up till 3am working with Corey Graham our graphic artist on the add for Kobold Quarterly, the Cover for Soren K. Thustrup’s The Living Airship, and Frank Carr’s Heroes of the Jade Oath. I also received the interior art for A Witch’s Choice (Part I of the adventure path), along with the interior art for The Living Airship. Then too top it all off, Corey designed a new logo for Rite Publishing (See below).



So how can you as a non-publisher who is not going to spend all this money on graphic elements and artwork make your home game better?
Answer: You do it backwards.

You have go out on the internet to a place like Deviant art and find a picture that you think is cool to use in your home game (personal use only). Then design your game element around that picture, and then during your game when the time presents itself, you show them the picture of what they see. Because you tailored your description to the picture, it works perfectly.

I have done this many times and found that this can really get your creative juices flowing when you have to make each element of the picture be something important.

I have a plan one day to use stock art and make a cool adventure from this one day. So many ideas so little time.

Steve “Qwilion” Russell
RitePublishing.com
“A hundred thousand lemmings cannot be wrong”

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