Friday, February 22, 2008

Kismet Witch and shameless self promotion

Kismet Witches posses the inherent supernatural power to twist fortune and fate. They tend not to refer to their spells as "spells" referring to them as "cheats" and their manifestations as "trickery" rather than witchery. They are often gamblers, tricksters, and/or guides.

Verrik find the ideas of karma and fate appealing to their "big picture view of the world." While humans and faen seem to find great humor in the misfortune of others, as well as enjoying the celebrations surrounding good fortune. Kismet witches often meddle in the affairs of others whether they are wanted or not, often enjoying it even more if they are not wanted. They seldom if ever offer their help directly though, and they are fickle in their offers of help. Yet once they have made a choice it is a sworn oath, which they refer to as "my fate".

Additional Class Skills : Diplomacy (CHA) and Gather Information (CHA)

Witchery: A number of times per day equal to her witch level a kismet witch may apply her wisdom modifier as a luck bonus or penalty to any single die roll (excluding hit point rolls). She can declare the use of this ability after the roll is made, but only before the GM reveals the result of that roll. You can't use this ability to alter the result of a d20 roll when you are taking 10 or taking 20. Use of this ability is not an action.

Witch manifestations
Fire: Doomfire
Blade: Blade of Destiny
Spirit: Tempt Fate
Storm: Turnstorm
Word: Word of Karma
Song: Song of Kismet

Doomfire: The witch summons a sheath of black-purpleflames which surrounds the witch and reaches out to touch (ranged touch attack) any living creature within 25 feet plus 5ft for every two witch levels she possesses. All creatures so touched must make a Will saving throw (DC equals 10 plus half the witch's level plus the witches wisdom bonus) or suffer from a diminished curse of vengeance, at 7 th level the effect is no longer diminished and at 9thlevel they suffer from a heightened curse of vengeance. Use of this ability does not require the use of a truename. The witch may use this ability a number of times per day equal to one plus her wisdom modifier (minimum of 1).

Blade of Destiny: The witch summons a +1 luck blade(no wishes) made of crystal weaved gold. She is proficient with the blade, which functions in all respects like an ordinary dagger, short sword, or longsword. A number of times per day equal to her witch level she can use the blade to manipulate random events, allowing her to roll twice on an attack roll and use the highest result. She may summon it at will, which requires a standard action, or dismiss it as a free action; activation of the manipulation ability is not an action.

Tempt Fate: The kismet witch may, once per day plus once more for every 5 witch levels, use a spirit of fate to grant a second chance; she grants any creature the ability to make a second roll on its next failed save or check, use of this ability has no range and is not an action.

Turnstorm: With a gesture, the witch begins to twist all fortune and fate in an area to protect her and her allies while weakening her opponents within 10' radius per witch level. All allies gain a 50% miss chance and all opponents gain a 50% hit chance on a miss (automatically hits for minimum damage) All opponents receive a Will saving throw (DC equals 10 plus half the witch's level plus the witches wisdom bonus) to negate this effect; Spells, spell-like or supernatural abilities are not affected unless it requires an attack roll or touch attack roll. The witch may use this once per day per point of wisdom bonus (minimum of 1), and it lasts one round per witch level.

Word of Karma: With a single word, a kismet witch pronounces a judgment of fortune or misfortune as an immediate action. The witch may, once per day plus once per 5 witch levels, maximize or minimize one set of damage rolls (your ally's sorcerous blast would deal maximum damage, a full attack by an warmain foe's greatsword would deal minimum damage that round.) if affecting an unwilling creature it gains a Will save to negate (DC 10 + half the witch's level + the witch's Wisdom modifier) A witch may only use this ability once per round.

Song of Kismet: The witch sings a song of good or ill fortune for a location affecting it in a manner as cursed local except it can be a favored area that has a feeling of "rightness" with a luck bonus in the locale rather than a penalty, the penalty or bonus of this effect is equal to half your witch level. The witch may use this power once per day plus once per five witch levels.

Witchery Spellcasting: The kismet witch gains access to the wild template and gains access to all spells with the curse descriptor.

Witchery Lord: the witch gains a +1 bonus (unlisted) to all her d20 rolls.


Kobold Quaterly is a magazine I am a big fan of, so i am really happy that is where our first ad will appear The artwork is by Grey Thornberry, Layout, Lettering and Logo are Corey Graham. The creature depicted is the Red Harlot which will appear in Veiled Denizens.




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