Tuesday, May 27, 2008

Five Feats (part VII)

5 original feats this time,

There are never enough feats, (expecially if you use the BoXM feat rules). This is the sixth article of 5 feats a week, avoiding "feats that suck", the idea being "why take this feat when I can take power attack? Let me know how I did!

GREVIOUS STRIKE [Ceremonial]
You excel at dealing debilitating wounds to you opponents.
Prerequisite: Truename, Bonded Item, Improved Critical (with bonded weapon), Power Attack, Weapon Focus (with bonded weapon), Weapon Specialization (with bonded weapon), base attack bonus +15, In a special ceremony you kill a non-helpless animal with a single blow.
Benefit: Add +1 to your bonded weapon’s critical multiplier (example: x2 becomes, x3), also upon a successful critical your opponent must make a successful Fort Save (DC 10+1/2 your base attack bonus + your Strength modifier) or be stunned for 1 round and suffer 1d12 points of Str and Dex damage.

CHOICE OF THE GIFTED [Ceremonial]
Choices related to your life’s calling are seldom irrevocable.
Prerequisite: Truename, a chosen class ability that a permanent choice. In a special ceremony you create two different clay statues of yourself that resemble a change in your life choices.
Benefit: 1/day In a special Ceremony, that takes one hour, you exchange a chosen class ability for another that could have been chosen instead ( example: an akashic could exchange minor battle memory for sneak attack, or a witch could switch out a manifestation),
Special: If a special ability has a limited number of uses and you currently do not have any uses of that ability the ceremony will fail to switch out, that class ability.

INTIMIDATING ATTACK [General]
You are gifted at making threats and following through.
Prerequisite: Intimidate 5 ranks, combat reflexes
Benefit: You can use the intimidate skill as a standard action, if your intimidate check is successful you are granted an attack of opportunity with a +4 bonus to hit, if this attack hits and deals damage the opponent is considered shaken and all subsequent attacks gain the +4 bonus to hit as well, until all damage dealt by you is healed.
Special: As per intimidate upon a failed check you cannot make an attempt against the same creature until you put an additional rank in the skill.

STUDIOUS MAGE [Ceremonial]
You advance you casting ability where others would not.
Prerequisite: Truename , Knowledge (magic) 8 ranks, Spellcraft 8 ranks, Skill focus (spellcraft or magic); You pass a ceremonial test of your casting skills
Benefit: your spells gain a +1 level of existing class, as long as all your classes advance in spell casting (example a 2nd level character with 1 level in magister and 1 level in mojh would cast spells as a 2nd level magister, while if he had a level in warmain as well, he would cast as a 1st level magister.)
Special: you can only take this feat once.

ONOMANCY [Ceremonial]
Prerequisite:
Truename , Power of the Name, Ability Focus (power of the name).
Benefit: when you cast a spell with a truename descriptor, the DC becomes equal to your power of the name DC.


I may add a truename spell template to this, but I will do that later in the week.

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