Friday, June 20, 2008

Five Feats (part X) 50 Feats!

There are never enough feats, (expecially if you use the BoXM feat rules). This is the tenth article of 5 feats a week (50 total feats!), from OGC sources, converting them to AE and editing the feats in an attempt to improve balance and avoid "feats that suck", the idea being "why take this feat when I can take power attack? " *Balance Disclaimer: these feats have not been playtested. Skill Focus is a perfectly balanced feat, it is also boring. These feats are designed to be "cool" first and "balanced" second.


ALLIED COHORT [Ceremonial]
You bond with a close friend who swears fealty to you.
Prerequisite: Truename, Cha 13, A companion swears an oath of service to you and you accept him into your service as part of a time honored ritual
Benefit: You can gain a cohort as if you had the Leadership feat.

ARMOR’S GAP [Ceremonial]
You can bypass a target’s armor with a weapon by searching for gaps and flaws.
Prerequisites: Truename, 5 ranks in search; you must perform a ritualized attack against a warmain in full plate or better.
Benefit: You can bypass a target’s armor and natural armor with a small weapon. A successful search check (DC equals AC of opponent, standard action, provokes an attack of opportunity). If successful, you strike the target’s touch AC. After that, you must perform another search check (+5 insight bonus if previously successful) in order to gain the benefit again.

ARROW ARMED [GENERAL]
You are experienced at turning an arrow or crossbow bolt into an effective melee weapon.
Prerequisites: Proficiency with any bow or crossbow.
Benefit: When pressed into melee combat you may fight with an arrow or crossbow bolt, treating the arrow or bolt as a Tiny weapon that inflicts 1d4 points of damage and has a x2 critical multiplier. You use your dex modifier for the attack roll instead of your strength as if you had the weapon finesse feat. You can draw an arrow as an immediate action and make an attack of opportunity. Against an opponent that has never observed this attack before you add your dexterity modifier to the attack roll and your character level to the damage roll, for the first attack only (if you fail to hit the bonuses are wasted

FORM OF THE DARK [Ceremonial]
You master the ability of abandoning a physical form and embracing The Dark.
Prerequisites: Truename, Knowledge (magic) 8, Corrupt Mage, must perform a four-hour ceremony involving the sacrifice of a living creature with an Intelligence of at least 3.
Benefit: Once per day you may assume gain the incorporeal undead template for the duration on one encounter.
Special: this affects all of your attended equipment when you assume you new form.


NIGHTWALKER LOOTER [Ceremonial]
You have a mystical sense for finding the most valuable items, gaining, and convincing others, they should be yours.
Prerequisites: Truename, Int 13, Appraise 5 ranks, Search 5 ranks; you perform a special ceremony where you must find a coin hidden by a nightwalker.
Benefit: You gain a +2 bonus to Appraise checks. Additionally, you can make an Appraise check (DC 15+ item’s caster level or the encounter level of the treasure) as a swift action to locate the item most valuable to you (DM Adjudication). Items protected from divination magic are immune to this ability, Items on your person or that of your allies are not counted unless you want them to be.
Once per day you can convince an ally that an item you have looted belongs to you, if the allies fail to make a successful Will Save (DC 10+1/2 your character level+ your Intelligence Modifier). Regardless of the result, the Player Characters do not know they were required to make a save.


OGL link

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