ADVENTURE HOOKS
The adventure hook will plunge the characters into the action from the very beginning. However, to keep with the themes of Arcana Evolved, let the PCs choose the reasons they joined together before placing them in the encounter. Below is a list of suggestions that both the GM and the players can agree on. This list is by no means all-inclusive, and GMs are encouraged to tailor these to their unique group of PCs.
The PCs are young and newly appointed agents of the Diamond Throne, The Dragon Conclave, or the Queen of Zalavat. (Vethkar’s various inquires for assistance from the PCs through his political connections have been answered)
The PCs have sworn to serve in the rebellion lead by the Order of the Ax. (Vethkar, having abandoned his queen to save his daughter, asks for the PCs through an old friend of a noble family that has joined the Order of the Ax)
The PCs are/were all wards of the same noble. (Vethkar is that noble, and he finally believes that the characters are ready to help him. They may be fully aware of the adventure background except the DC 40)
The PCs are all part of the same orphanage. (Vethkar discovers them and adopts them)
A benevolent patron buys the PCs as slaves and then frees them. (Vethkar is the benevolent patron, who offers to reward them for their assistance)
The PCs all share the same adoptive mother. (A women in Vethkar’s village, which is why he settled here. He offers rewards and the plight of his daughter‘s malady)
The PCs actually all attended the same school, and they are subject to indentured servitude for their education via the merchants’ guild who was their patron. (Vethkar buys the PC’s contract from the merchants’ guild, and offers them payment as well.)
The PCs are all the children of a retired heroic company, who ask their heirs apparent to stand in for them.
An ancient dragon who stayed in the Lands of the Diamond Throne is recruiting a group of independent agents (his last group disappeared), and the players will be oathbound to his service. (The dragon is intrigued by Vethkar’s dreams about the PCs and sends the players to assist him)
The PCs recruited each other, every PC member must recommend and have a connection to the next party member (not the same one) until you come to the last who has to give a connection to the first party member. (Vethkar asks the first member, who started recruiting the party, to recruit the other members for the quest).
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