Thursday, December 11, 2008

The No Combat Game.

My current game resolves around a puzzle piece plot with subplots customized for each character. This last Sunday the party reached an akashic node. using one of the variant rules from Akashic Nodes (home of memory), I created an aspect of an ancient dragon akashic who used to lair atop the node. This as a Npc who would only answer the questions with cryptic answers if you did not make a good delve the collective memory check. The party spent a huge amount of time investigating various questions, then went off investigating if two islands would make good military bases in a looming war. When they got to the island a number of options were presented,, the party avoided a fight with a horde of spinned grapplers and decided to transverse a spectral maze.

Lots of solid role-playing in these encounters, the tone of the game is rising as the storm of war gathers.

Just a reminder that you can have a great game, have action and adventure and not have a single moment of combat.

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