Thursday, July 24, 2008

Champion of Commerce

(Special thanks to Sue W. Cook for the original suggestion for a new champion type)

The champion of commerce defends trade and property for its own sake. They seek to find new business opportunities, trade routes, and innovations. They promote the exchange of goods, services, information, and currency. They oppose the loss of money, theft, debtors, and state intrusions. Champions of Commerce are close companions to merchants, as champions of magic are to magisters.

Champions of commerce use trade as both their arms and armor. Everything has a price except the integrity of a bargain. These champions are opportunistic, mercenary, and loyal to their word. Champions of Commerce are often practical/cowardly, materialistic/avaricious, and honest.

Champions of commerce often carry some type of currency as a symbol, and often their armor is decorated with many ancient forms of currency and those of distant lands.

Special: The champion of commerce may start play with the wealth for a character one level higher than his champion of commerce class level. .


Special: When purchasing equipment from friendly merchants champions of commerce automatically reduce the cost of any item purchased by 10%, this discount applies to all a characters starting equipment costs


1st Level—Mercenary Act (Ex): The champion of commerce gains a +1 attack bonus against anyone opponent the champion is paid to fight. If a champion of commerce is not paid with a proscribed amount of time or their bargain is broken (DM adjudication) the champion looses this benefit until they perform another mercenary act successfully.


5th Level—Ransom foe (Sp): The champion of commerce can use grant quarter (see Spell Treasury) 1/day with a programmed condition that a specific amount of money be paid before an individual be released from the spell. its caster level is equal to the champion’s class level.


10th Level—The Gift of Commerce (Su): The champion gains a +4 competence bonus to all Diplomacy and Profession checks.


15th Level—Trade Agreement (Sp): Once per day the champion of commerce can use summoning pact its caster level is equal to the champion’s class level.


20th Level—Binding Agreements (Sp): The champion of commerce can create a heightened oathcord effect on any agreement made within 30’ of the champion its caster level is equal to the champion’s class level.


25th Level—Merchant Prince (Sp): The champion of commerce can cast lord of the city once per day with a caster level is equal to the champion’s class level.


Avatar’s Allies: The champion of commerce’s allies appear to be humanoid forms clad in coin armor. Their weapons gain the bane special property against opponents the champion is paid to fight. .


True Shield: The champion of commerce’s shield appears to be a glistening gigantic single coin. It protects all the champions property granting his property either a hardness of 15 or Damage Reduction 15/crystal (30/+5) and immune to all spells as if it were a golem and subject only to spells with the curse and runic descriptors.


True Weapon: The champion of commerce’s weapon appears to be a lovely crystalline or crystal woven weapon (champion’s choice) though it still follows the standard equipment guidelines. It gains the bane special property against any opponent the champion is paid to fight (DM Adjudication).

No comments: