Why venture to Far-Rough?
Far-Rough, The Cradle of Nem, The Birthplace of Seral the Rune Messiah, Tar-Ruph; is located at the center of the “Edgelands” a crossroad that can lead into the Floating Forest, The Central Plains, and the forbidding Bitter Peaks. It is an outstanding location serving as both a destination for trade, and as layover on the journey into these evocative regions. Far-Rough offers many a pursuit for both knight and soldier of fortune, from expeditions into the ancient ruins that dot the central plains, to the evocative environment of the Floating Forest, and even the Clandestine War of the Dark Depths. The town itself offers a unique political climate where the Order of the Axe challenges the power of the Diamond Throne; and the Nightwalkers and Jaren jockey for economic dominion.
Far-Rough features all the amenities and ancient traditions of an old world city, coupled with friendly charm and the hospitality of a small town. It has an excellent variety of first-rate inns, taverns, restaurants, sages, a trade bazaar and even a magic item shop, as well as a vibrant culture scene.
Welcome to Far-Rough, the crossroad of adventure.
Designer’s POV
Why create Far-rough?
The Lands of the Diamond Throne gives you a framework, but wanted to create some DMs do not have the time to create all the details, Far-Rough is that kind of setting book and provide a treasury for other DMs to loot from. Take what you like ignore the rest. I started with a large town out on the edges because it would be less likely to interfere with other material created for Monte Cook’s Arcana Evolved by other authors and within existing campaigns. I also wanted to touch on the theme of Evolution; the town will grow and change over time developing into a city. Its name is a human bastardization of the Giantish name for the Town, showing the Throne’s lack of influence away from their powerbase along the Ghostwash.
Far-rough is the default “homebase” setting for the Rituals of Choice adventure path.
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