Thursday, July 31, 2008

The Player’s Guide to The Rituals of Choice Adventure Path (Part) I

If you did not know, I am currently writing, designing, producing and publishing an adventure path for Monte Cook’s Arcana Evolved called The Rituals of Choice. I have decided that I will be creating a free player’s companion to the series, which can also serve as a regional sourcebook for the default location where the campaign saga takes place. I will be posting my work in progress, and plan to update at least once a week.


A Companion
To help immerse both players and player characters in the saga of the campaign, Rite Publishing is proud to present The Player’s Guide to The Rituals of Choice Adventure Path for Monte Cook’s Arcana Evolved. DMs are encouraged to provide a copy of this document to each of his or her players (Full permission is granted to reproduce this document) and allow them to reference the Player’s Guide during the course of the game. This Player’s Guide also serves to help assemble the emerging “Puzzle Piece Plot” that constitutes the story arc of the Rituals of Choice Adventure Path by providing the starting framework.

The default setting where the adventure path takes place is a large town known as Far-Rough along with its surrounding environment called the Edgelands, once known as the fallen Duchy of Nem before the coming of the Dramojh (Dragon Scions).

Why Far-Rough?

The Cradle of Nem, The Birthplace of Seral the Rune Messiah, the giants call it Tar-Duph but overtime the local population bastardized the giantish pronunciation so that now most everyone else calls it Far-Rough; I, Lomen Taverson, Eldritch Bard of the Evolved Arcana, call it home.

You will find my home at the center of the “Edgelands” a crossroad that can lead into the Floating Forest, the Central Plains, and the forbidding Bitter Peaks. It is an outstanding location serving as both a destination for trade, and as layover on the journey into these evocative regions. Far-Rough offers many a pursuit for both knight and seekers of fortune such as myself, from expeditions into the ancient ruins that dot the central plains, to the evocative environment of the floating forest, and even the Clandestine War of the Dark Depths. The town itself offers a unique political climate where the Hu-Charad rules over a far larger population of humans along with a mix of other races. Backed by the large numbers of non-giants the Order of the Axe challenges the power of the Diamond Throne; while the Nightwalkers and Jaren jockey for economic dominion. It is even more dramatic still for my people the “Roughfolk” judge others only by their deeds, often you will find visiting goblins, rhodin, and chorrim about town this does not even address the more astounding permanent residence that settle in both Far-Rough and the Edgelands.

Far-Rough features all the amenities and ancient traditions of an old world city, dating back to a time before the dragons left for the mysterious west, coupled with the friendly charm and the hospitality of a small town. It has an excellent variety of first-rate inns, taverns, restaurants, sages, a trade bazaar in the Traveler’s Burrow and even a magic item shop, as well as a vibrant culture scene.

My Lyre greets you, welcoming you to Far-Rough, the crossroad of adventure.

No comments: