Tuesday, August 19, 2008

The Tropes of Monte Cook's Arcana Evolved (part I)

Honor before Reason

When designing for AE I try to make the honorable choice the right choice; it should not be the obvious choice or the easy choice; Truth it should be the hard choice but at the end of the day it will go right.

My party could have covered a crime committed by a judge but instead they brought it to the for front and told the leader of the city about it, they earned praise for this, the daughter of the traitor even praised the knight who was forced to kill the judge. The players do not just have honor but everyone in the land follows this line of “insane honor”.

They don’t just believe in their oaths and ceremonies the land reflects its power physically with oathsworn, and ritual warriors, champions of loyalty, spells that bind oaths and grant bonuses when oaths are kept. Monsters that hunt down and kill oathbreakers; in The Rituals of Choice Adventure Path I created a honor rune manifest.

If it is honorable behavior that would go against reason let it be vindicated;
players in arcana evolved should be inspired to be both pure and honorable heroes, even if they fall well short of the mark.

Other tropes along this line:

Idealistic: on the slinding scale of idealism vs cynicism

Rousseau was Right (humans are good):

The power of friendship:

Wide-eyed idealist:

The Power of Love:

Earn your Happy Ending

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