Friday, January 30, 2009
Ritual of Links (or stuff I like and you should like too)
Thursday, January 29, 2009
The Churning Storm
Wednesday, January 28, 2009
Five Feats (XV) : Character Building
I start back up with feats that would help develop a unique type of background, while still exploring the themes of Arcana Evolved.
AKASHIC ANCESTORY [Talent]
You are well versed in the history and ancestor worship of your family; you can tap into the akashic memory of your ancestors
Prerequisites: You may only take this feat as a first level character, one of your ancestors must have possessed the skills selected below (DM adjudication)
Benefit: you select two skills that are not normally class skills, they are no considered class skills you gain a +1 bonus to each of these skills.
EXEMPLAR OF AWARENESS (Ceremonial)
Prerequisites: Wis 13, Listen 10 ranks, Sense Motive 10 ranks, Search,10 ranks, Spot 10 ranks,Truename, In a special ceremony 10 special objects are hidden from you by a trusted friend, who must lie to you about their location, when you discover them these objects are consumed as part of the ritual.
Benefit: You may take 10 with the Listen, Sense Motive, Search, and Spot ranks even if stress and distractions would normally prevent you from doing so. Once per day you can take a 20 with each of these skills, regardless of stress or distractions.
EVOLVED WARD (Ceremonial)
Prerequisites: Truename, a runethane or runeblade in a special ceremony places a special rune upon that does not count against his normal allotment of runes.
Benefits: at the beginning of each day choose one of the following extraordinary, spell, spell-like abilities, or supernatural, until the beginning of the next day you gain a +2 bonus to all saving throws against this type of effect.
Art by Eric Lofgren, copyright 2009 Rite Publishing.
NOBLE FAVOR (Talent)
Your aristocratic breeding, training or wealth has given you a powerful personality among others. You know how to recover from and make the best of your social gaffes.
Prerequisite: Charisma 13+
Benefit: You may re-roll the result of any of your Charisma-based skills up to three times per day, using the most favorable result.
RITUAL OF THE HEART [Ceremonial]
You can cut out and eat the heart of a defeated enemy to gain its strength.
Prerequisites: 5 ranks in Heal skill or 5 ranks in survival, Truename, In a special ceremony you must eat the entire heart of an opponent you have killed by yourself without becoming sick.
Benefit: Once per day, you can eat the heart of an animal, humanoid, magical beast, or monstrous humanoid that you have defeated in combat (subject to DM adjudication). Eating the heart will heal 2 points of damage per character level of the defeated foe. You also gain a +1 enhancement bonus for every three character levels of the defeated foe (max +6) to a singular ability score of your choice during your next encounter.
Special: You can take this feat multiple times to gain additional uses per day.
Steve
Tuesday, January 27, 2009
Brainstorm: Akashic Nodes, Memes, and Doppelgangers
“A meme is the manifestation of a specific belief, societal institution, or potent emotion.” Akashic Nodes: The Home of Memory.
Think of an Akashic Node that is created by a group of like-minded people, now go a bit further make them all doppelgangers, they can read each other’s thoughts so they are nearly all the same mind. In the black and white world of D&D they would be a conspiracy plotting to replace all the people of the world with doppelgangers.
In the gray and grayer world of Arcana Evolved I think of them as a group of spies created by the giants in the same way that they created the sibeccai, but the doppelgangers were created in wartime they were not afforded the status because war demands expediency not morality. They accept people into their society who have lost their sense of identity, humans often become mojh but the other races don’t have that choice all they have left are the doppelgangers.
The node becomes the meme of the forgotten, an institution of acceptance and secrecy, where you often feel a sense of release and new beginnings, here anyone can start over and begin anew. Yet what terrible secrets lie hidden here cast off like skin shed by a snake. Could even a dramojh that hated demonic dragon-scions have shed their skins, memories and sins? The Doppelganger your talking to could have been anyone, anyone at all.
Steve “Qwilion” Russell
Rite Publishing
Monday, January 26, 2009
Encounters: That something extra
I have decided to change this up. The Monster will be pursuing a nobleman, the reasons why are the beginning of Adventure #2: To Kill or Not To Kill, Why the monster is pursuing him will not be uncovered until the end of that adventure.
Yeah I with some work this will be a much stronger encounter that the way it currently stands.
Saturday, January 24, 2009
Adventuring Tropes and PCs (part II)
Here is an example of a trope (storytelling devices and conventions that a writer can reasonably rely on as being present in the audience members' minds and expectations.) that I used in my own game.
In the case of Chis's character I have set up an Either Or Prophecy that sets him up as either The Chosen One or The Anti Messiah
the PCs choices will be what decides the outcome, as I have added a number of destiny specials that go along with the chosen one, marking him in a number of special ways as the messiah-like character. The Name he goes by in the game is "The Scion of Dusk and Dawn" with a nice little rune of either a rising or setting sun, with what is either the morning or the evening star. With a number of intelligent sea chreatures recognizing him by this name, and passiing on a special talisman of Dusk.Tuesday, January 13, 2009
The DM's Primer to The Rituals of Choice Adventure path
Wednesday, January 7, 2009
Its about the PCs, Stupid.
I came to the realization that it was because the PCs were not in any meaningful way involved in the encounter, nothing they did in anyway affected the outcome. It was not about what the monster did, it was about what the PCs did.
So I changed the ecounter around if you help the BBEG you get an ally in the final fight with the true vilian of the campaign, if you don't then there is a big explotion and the BBEG's head ends up in your parties collective lap.
I really hope they don't help him.
Tuesday, January 6, 2009
Adventuring Tropes and PCs
Here is an example of a trope (storytelling devices and conventions that a writer can reasonably rely on as being present in the audience members' minds and expectations.) that I used in my own game and how the trope evolved over the course of play.
His apprentice comes in to the picture as a host in training, someone Doug's PC will have to defend, and is likely to be the "face" of Duskin Pitt in the future should Doug succeed in ridding himself of Duskin Pitt's possession. If you a comic book fan think Wolverine, Kitty Pryde and Ogen.
I found it fascinating how this piece that could have easily been misused and railroaded down the characters throat, has been embraced by the player and has become a wonderful part of our sandbox,
I encourage you to pic a trope and see what you can do to tie a trope to a PC without railroading him. Next time I will show you want I did with Either Or Prophecy
.