Wednesday, January 28, 2009

Five Feats (XV) : Character Building

Its been a while since I did a 5 feats article but i had some new ideas I wanted to play with. 

There are never enough feats, (expecially if you use the Book of Experimental Might feat rules). This is the fiftteenth article of 5 feats a week (75 total feats!), some are original feats others are from OGC sources, converting them to AE and editing the feats in an attempt to improve balance and avoid "feats that suck", the idea being "why take this feat when I can take power attack? " *Balance Disclaimer: these feats have not been playtested. Skill Focus is a perfectly balanced feat, it is also boring. These feats are designed to be "cool" first and "balanced" second.

I start back up with feats that would help develop a unique type of background, while still exploring the themes of Arcana Evolved.

AKASHIC ANCESTORY [Talent]

You are well versed in the history and ancestor worship of your family; you can tap into the akashic memory of your ancestors

Prerequisites: You may only take this feat as a first level character, one of your ancestors must have possessed the skills selected below (DM adjudication)

Benefit: you select two skills that are not normally class skills, they are no considered class skills you gain a +1 bonus to each of these skills.

 

EXEMPLAR OF AWARENESS (Ceremonial)

Prerequisites: Wis 13, Listen 10 ranks, Sense Motive 10 ranks, Search,10 ranks, Spot 10 ranks,Truename, In a special ceremony 10 special objects are hidden from you by a trusted friend, who must lie to you about their location, when you discover them these objects are consumed as part of the ritual.

Benefit: You may take 10 with the Listen, Sense Motive, Search, and Spot ranks even if stress and distractions would normally prevent you from doing so. Once per day you can take a 20 with each of these skills, regardless of stress or distractions.

 

EVOLVED WARD (Ceremonial)

Prerequisites: Truename, a runethane or runeblade in a special ceremony places a special rune upon that does not count against his normal allotment of runes.

Benefits: at the beginning of each day choose one of the following extraordinary, spell, spell-like abilities, or supernatural, until the beginning of the next day you gain a +2 bonus to all saving throws against this type of effect.

 

Art by Eric Lofgren, copyright 2009 Rite Publishing. 

NOBLE FAVOR (Talent)

Your aristocratic breeding, training or wealth has given you a powerful personality among others. You know how to recover from and make the best of your social gaffes.

Prerequisite: Charisma 13+

Benefit: You may re-roll the result of any of your Charisma-based skills up to three times per day, using the most favorable result.

 

RITUAL OF THE HEART [Ceremonial]

You can cut out and eat the heart of a defeated enemy to gain its strength.

Prerequisites: 5 ranks in Heal skill or 5 ranks in survival, Truename, In a special ceremony you must eat the entire heart of an opponent you have killed by yourself without becoming sick.

Benefit: Once per day, you can eat the heart of an animal, humanoid, magical beast, or monstrous humanoid that you have defeated in combat (subject to DM adjudication). Eating the heart will heal 2 points of damage per character level of the defeated foe. You also gain a +1 enhancement bonus for every three character levels of the defeated foe (max +6) to a singular ability score of your choice during your next encounter.  

Special: You can take this feat multiple times to gain additional uses per day.

 

 Hope you enjoyed

Steve

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