AERIAL SWEEP [Ceremonial]
Prerequisites: Hover, Tail sweep, truename, in a special ceremony you hover over several prepared targets and strike them with your tail without touching the ground.
Benefit: When you perform a full attack action, you can make a tail sweep attack when hovering in addition to any other, this is a haste effect.
BREATH WEAPON OF THE ELDRITCH [ceremonial]
Prerequisites: Breath weapon, Truename, Con 25,
Benefits: Once per day, when you use your breath weapon all those who fail a save against this attack are subject to an targeted heighted dispel magic (caster level equal to your character level)
CONCENTRATED BREATH WEAPON [Ceremonial]
You learn to focus your breath weapon into a single quick burst of energy that strikes a single foe.
Prerequisite: Breath Weapon, Truename, in a special ceremony you must defeat an opponent using only your breath weapon and not damage your surroundings.
Benefit you may target your breath weapon against a single target rather than an area of effect. The Save DC is increased by +2 and the damage is increased by 50%.
Special: Add +2 to the number of rounds it takes for you to recover the use of your breath weapon.
DEBILITATING BREATH WEAPOM [Ceremonial]
The power of your breath weapon is so intense it causes physical debilitation
Prerequisites: Breath Weapon, Truename, In a special ceremony you swallow a specially prepared totem that symbolizes your Breath weapon.
Benefit: your Breathe weapon deals ability damage in addition to normal damage, The damage dealt is equal to one point per two character levels (or hit dice) you possess (max +12) A successful save negates this damage.
By slowly channeling its breath weapon rather than expending it in one burst of energy, you can sweep a wide area with your breath weapon.
Prerequisites: Breath Weapon, Truename, in a special ceremony you must defeat several opponents in a specific area using only your breath weapon
Benefit: You may use your breath weapon in a semicircle with a radius equal to your normal range, the dc of the save is reduced by 2, and the damage dealt is reduced by 50%
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