Saturday, February 14, 2009

The Sojourn of Victor Ward

Chapter One, Scene One: HARBINGERS

He shalt have many names, not all shalt be kind.  Yet, for a time he shalt have only the name of a champion and a charge”---Prophecies of the Fallen Kingdom, author unknown, est. -1000 bh

A few standing against many: A fair-haired youth with bright eyes, a diseased and deranged woman with untamed dark hair, and an old man with misshapen legs and a walking stick.  They are standing against six soldiers of the western imperium.  The first, their captain, with black eagle pins new upon his collar, rushes the unarmed boy.  The second, a raw recruit, with eyes of green to match the green of the imperium’s uniform waits with eagerly shining eyes, and the third, a grizzled veteran with a scar running from left ear to left eye, charges the old man; the remaining three go for the sick woman.

The captain feints and the boy dodges right into the captain’s second strike, his bright eyes reminding the captain of his own son's.  There is an audible click; the old man moves like coiled lightning with a single mirrored flash in the air.  The raw recruit’s hand lies upon the ground and lying next to it, dead, is the veteran, his throat cut wide open.  The handless one screams.  The forth soldier closes with the sick woman but before his blade leaves its scabbard, his feet lift off the ground and his throat makes a disgusting crunch.  His body then flies onto the fifth soldier’s blade, trapping it, the fifth soldier’s eye explodes in his head, his screaming drowns out the handless one.  The sixth soldier makes a quick thrust and strikes something solid he cannot see, and the blade sticks in the air.  Then the sixth soldier’s elbow inverts with a satisfying crack bent the wrong way.  His screaming makes for a calliope of sound with the other two soldiers.  When attacked with arms, destroy the arm” the sick woman says in precise, clipped tones as if she is quoting some esoteric martial text.  The captain turns and flees, and his remaining men follow him.  Spread legend, fear and that your only hope is to flee before us” she finishes, in the same concise and exacting pattern of speech.

Stooping over the boy’s body the crippled old man grumbles in a voice strained by years and hard use.  Time for us to flee, was before the price was paid.”

The old man’s twisted legs slow them all, but they crash through the dark forest.  Slipping in black mud, falling, tasting fear and the hunger of their own need, “Gold doesn't lose its worth, when it falls into the mire,” says the sick woman as she laughs her maniacal laugh.  The diseased woman lifts the boy’s body and pulls the old man along with a strength her body could not posses.  She does not feel her broken toes or her bruised ribs.  Her illness long ago robbed her of those senses, along with most of her mind.

The old man groans more from the constant foolishness the sick woman spouts than the constant pain in his legs.  Luck hates me” he protests rather loudly.  Suddenly, the captain bursts out, wielding a long knife—the old man’s sword-cane flicks out and is then a cane again; the captain lay dead.  And death loves me” the old man whispered.  The sick woman giggled, “The uncontrollable hunger, uncontrollably hungered for.”  The old man groaned again.  He could not decide if the sick woman meant death or love, he hoped she had meant love.  The boy said nothing.

He had not had the heart to tell the sick woman to leave the boy behind, not that the sick woman would have listened.  It did not matter.  He had one last duty to perform before he would lie down and die.  A message to the Exemplar and they had almost reached his haven.

Tuesday, February 10, 2009

Glorious Strangers to the Jade Oath

Here is my rough first pitch of an adventure seed: 

A long terrible winter has ended, and with it the arrival of the Whispering Warlord of the Tiger Generals. He has solidified his control over the land by damning up the major river leading into the hidden valley. The spring rains have not come and drought now threatens even those who obey the Whispering Warlord.  The most promising hope against this tyrannical rule, a scholar who claimed the warlord was acting against the “mandate of heaven” was recently killed by the Whispering Warlord’s enforcers the Kwan Family of Lotus Mountain which has been involved in the martial underground or “Jianghu” for seventh generation. The patriarch is The Harmonious Ghost, who is counseled by his youngest brother the eunuch Blighted Jade. The patriarch’s eldest son Proud Sword and youngest daughter Princess of the Blades serve as his enforcers. Yet something more is going on as the warlord is fantically searching for The Jade Shards of Heaven and Earth, saying he needs them to end the drought, though few are willing to trust the motives of a tyrant. 

Into these interesting times arrive the Glorious Strangers to the Jade Oath (the PCs), guided by the Honorable Ghost of the Rebellious Scholar who seeks their aid in ending the drought and freeing the land from the Kwan Family of Lotus Mountain and The Whispering Warlord of the Tiger Generals.

 

 Kwan Family of Lotus Mountain

Princess of the Blades (lady of war, akashic) youngest daughter

Blighted Jade (evil eunuch chancellor, magister), brother of The Harmonius ghost/uncle

Proud Sword (arrogant kung-fu guy, Rune Blade) Eldest Son

The Harmonious Ghost (Mind Witch, Martial Pacifist) Father

 

 

Whispering Warlord of the Tiger Generals

Friday, February 6, 2009

Ritual of Links (Things I like so you should too.)

I love real world inspiration, as it helps to suspend the disbelief in the fantasy setting you’re creating.

Attacks of Opportunity: When the Sky falls!


DM Haven: Inspirations from News Articles -- Stopping Illegal Trade in Creature Parts


Rpg Pundit: always has insightful thoughts on writing, especially writing for RPGs this time Your Favorite Author Sucks (mine too).


Evil DM: Last time we talked about lying, now we talk about trust; I am the Evil DM: Trust Me,


Exploring the Premise Just a damn good article Nuff Said!

Off to enjoy the weekend
Qwilion

Wednesday, February 4, 2009

Five Feats (XVI): Dragons

There are never enough feats, (expecially if you use the Book of Experimental Might feat rules). This is the sixteenth article of 5 feats a week (80 total feats!), some are original feats others are from OGC sources, converting them to AE and editing the feats in an attempt to improve balance and avoid "feats that suck", the idea being "why take this feat when I can take power attack? " *Balance Disclaimer: these feats have not been playtested. Skill Focus is a perfectly balanced feat, it is also boring. These feats are designed to be "cool" first and "balanced" second.
This week I look at what more you can do with dragons even if you have the 3e draconomican, that will leave PCs flabergasted, and remember those PCs with breath weapons can use some of these feats too.

AERIAL SWEEP [Ceremonial]

Prerequisites: Hover, Tail sweep, truename, in a special ceremony you hover over several prepared targets and strike them with your tail without touching the ground.  

Benefit: When you perform a full attack action, you can make a tail sweep attack when hovering in addition to any other, this is a haste effect.

 

BREATH WEAPON OF THE ELDRITCH [ceremonial]

Prerequisites: Breath weapon, Truename, Con 25, 

Benefits: Once per day, when you use your breath weapon all those who fail a save against this attack are subject to an targeted heighted dispel magic (caster level equal to your character level)

 

CONCENTRATED BREATH WEAPON [Ceremonial]

You learn to focus your breath weapon into a single quick burst of energy that strikes a single foe.

Prerequisite: Breath Weapon, Truename, in a special ceremony you must defeat an opponent using only your breath weapon and not damage your surroundings.

Benefit you may target your breath weapon against a single target rather than an area of effect.  The Save DC is increased by +2 and the damage is increased by 50%.

Special: Add +2 to the number of rounds it takes for you to recover the use of your breath weapon.

 

DEBILITATING BREATH WEAPOM [Ceremonial]

The power of your breath weapon is so intense it causes physical debilitation

Prerequisites: Breath Weapon, Truename, In a special ceremony you swallow a specially prepared totem that symbolizes your Breath weapon.

Benefit: your Breathe weapon deals ability damage in addition to normal damage, The damage dealt is equal to one point per two character levels (or hit dice) you possess (max +12) A successful save negates this damage.


SWEEPING BREATH WEAPON [Ceremonial]

By slowly channeling its breath weapon rather than expending it in one burst of energy, you can sweep a wide area with your breath weapon.

Prerequisites: Breath Weapon, Truename, in a special ceremony you must defeat several opponents in a specific area using only your breath weapon

Benefit:  You may use your breath weapon in a semicircle with a radius equal to your normal range, the dc of the save is reduced by 2, and the damage dealt is reduced by 50% 

Tuesday, February 3, 2009

Stangers to the Jade Oath Part II




More Brainstorming as I look at the tropes and underlying themes of my Wuxia Adventure! you can find part I HERE

Flying leaps: this is a huge part of a Wuxia style adventure I will be including/encouraging the use of  magical tems that let payers, fly, leap and climb with supernatural skill to simulate this stye, in this adventure the laws of gravity are bent and broken.

Training Montage!: How do I introduce training yet still maintain player intrest, my fris thought is to Handave it offstage, but I think better yet would be a set of teachers who test these foreign visitors to see if they are worth admititng to thier school, I think if one can show there is a great benfit to joining the school and also require gaining acceptance to some form of school in order to advance the story (not for them to advance in experiance, as some training rules have been used.) 

Secrets of the Seven Star Palm: theft of school secrets, play a big role in wuxia films I think I am going  to need to come up with a ceremonial Feat/Combat Ritual/Prestige class or perhaps a magical item that is "technique" similar to a legacy weapon.  

Fame and Infamy:  people talk, people write down stories and tell the results of your battle to everyoe and thier brother, notices of infamous members of the wuxia socities are posted for all to read.  Soon everyone knows your Name,  every NPC has a nickname every player will quicky be givin one if htey don't choose one, a name will quicky be given to a players fighting style and everyone will have a name for thier style, the common folk will quickly given your distinctive weapon a name, even if you don't, They will also  all have signature moves, known allies, known teachers, and famous opponents they have defeated and notable deed.  

I also want to put in some kind of reminder that the "common" folk,  showing the stratified culture that if you step out of place you will be put to death.

Gender if Fluid:  Eunchs, (my evil channcelor), Man disquised as a  woman, a woman disguised as a man. 

Strangers to the Jade Oath

I decided I wanted to write a new free adventure for Jade Oath, that could be played using 3.x OGL system.   

So I went to one of my favorite places 

Not In Kansas

The PCs are minding their own business and find themselves transported to a strange place. They must figure out where they are, why they are there and how to escape. 

    Common Twists & Themes: They were brought there specifically to help someone in trouble. They were brought there by accident, as a by-product of something strange and secret. Some of the PCs' enemies were transported along with them (or separately), and now they have a new battleground, and innocents to convince which guys are the good guys. 



I will write this on a micro scale, probably an isolated village, maybe even and Island as I don't want to make a mistake about how the Lands of the Jade Oath should be. I know I will want to make this primarily a location based set of encounters, and mix in a few event based encounters based on what the PCs do. 

I know that I am going to mine some Wuxia Tropes: Evil chancellor, Lady of War, Arrogant Kung Fu guy, Martial pacifict, Rebellious princess, Honor Before Reason, Magnificent Bastard, Zen Survivor/Deadpan snarker, The Dragon, a ghost story. amongst others

Looking at what I have above I think the reason the PCs are brought there is something strange and secret.  I think I will also go look at my Dragon #298 and mine that for some tropes.

Your welcome to suggest possible ideas for this adventure.