Sunday, October 19, 2008

Interview with Soren Kies Thustrup (The Living Airship Part IV)

My conversation with Soren Keis Thustrup concludes  as we discuss 4E, the OGL, and  his new adventure The Living Airship, amoungst other things, you can start at the beginning of the interview HERE .

31.     Are you playing 4th Edition? Why/Why not?

No. I simply don't have any interest in it. I've tried a short launch game, and it was okay, but I simply don't feel I'm done with AE/Ptolus.

32.     What is (was) your home game currently like? (Describe it in a paragraph if you would please)

I play with 5 friends every third week. I've known most of them for nigh-on 10 years or more, and to the best of my knowledge, it's really like any old regular game, where stories are told, jokes are made, and monsters are killed. My group is quite an eclectic one: We have a bricklayer (he's the smartest of the bunch), a software designer who specializes in special effects, a driving school owner, an architect, and a geologist who works with finding oil. 3 of them are Danish, one is Canadian, and one is from Alaska (so in addition to him being an architect, he is also a specialist on US-Russian related matters).

33.     What is the Patronage Product you want Rite Publishing to produce?

Anything AE that is so whacky that we wouldn't think it could be sold through the normal channels.

34.      Can you name for us a totem type, champion type and a witch type that would be cool but you have never seen from the fans?

I haven't kept up with fan productions, so I'll just name the types I haven't seen: A feline predator totem, a champion of War (I still can't believe they didn't make it for the Children of the Rune anthology), and a song witch.

35.     What kind of player experience did you hope to create with The Living Airship? Did your goals change during the design process? Do you feel that you met them?

I want to give the group a good action adventure with a frenetic pace. That was what I wanted to give my players, and that's what I shot for when I designed it. Off-hand I should hope that you have thought hard enough about your goals for the adventure before you put finger to keyboard.

36.     What does the 3.X/OGL Community need more of? (Besides customers!)

Don't know... Unity, maybe?

37.     What advice would you give to 3.X/OGL fans?

Buy, buy, and buy the published modules. And go to cons to meet others and keep it alive!

38.     What do you think the future is for the 3.X/OGL fans?

I'm afraid we are going to be a dwindling flock that will keep to ourselves playing whatever they're feeling for. Hence, my second advice in 37).

39.     Is there anything else the world should know about you?

As I said in my first interview: Between my blog and my posting at Monte's I should think the world would mostly like me to shut UP for 24 hours. I've ignored the online petition for the moment, though

40.     Is there anything else the world should know about The Living Airship?

It's a fun (hopefully), and action-packed adventure that can be played on its own for the weekend where you can get your buddies together for a one-off game.

 

I would like to thank Soren for taking the time to answer my questions, as always a joy of an interview to read. Perhaps we will have him back again talking about The Rituals of Choice Adventure path. 

I hope you enjoyed!

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