Wednesday, May 5, 2010

GM's Day special preview: The Pasha of Swiling Ashes

To celebrate GM's Day here is a preview of a Npc from Coliseum Morpheuon: The Pasha of Swirling Ashes a visiting guildmaster of the thieves guild from the City of Brass;

Illustration by Jason Rainville

The Pasha of Swirling Ashes

(Original Concept by Clinton J. Boomer, Origianl Art Description by Matt Banach, Stat Block and Mechanical Development by Peter Pollard)

CR 20 XP 307,200
Advanced efreeti bard 4/duelist 10
LE Large outsider (extraplanar, fire)
Init +20; Senses darkvision 60 ft., detect magic; Perception +30


Defense
AC 46, touch 30, flat-footed 26
(+6 armour, +12 Dex, +7 Int, +1 protection, +1 dodge, +10 natural, -1 size)
hp 296 (20d10+4d8+166)
Fort +18, Ref +35, Will +22; +4 vs bardic, sonic, or language-dependent effects
Defensive Abilities canny defense, elaborate defense, enhanced mobility, parry, wellversed; Immune fire; Weaknesses vulnerability to cold


Offense
Speed 20 ft, fly 40 ft. (perfect)
Melee +3 wounding rapier +38/+33/+28/+23 (1d8+22/15-20 plus 1 Con)
Space 10 ft.; Reach 10 ft.
Special Attacks change size, crippling critical, heat, riposte, staggering critical, stunning critical
Bard Spells Known (CL 4th)
2nd (3/day) - heroism, whispering wind
1st (5/day) – cure light wounds, undetectable alignment, unseen servant, ventriloquism
0th – dancing lights, mage hand, mending, message, prestidigitation, read magic
Spell-Like Abilities (CL 11th)
Constant – detect magic
At will – plane shift (willing targets to elemental planes, Astral Plane or Material Plane only),produce flame, pyrotechnics (DC 18), scorching ray
3/day – invisibility, wall of fire (DC 20)
1/day – grant up to 3 wishes (to non-genies only), gaseous form, permanent image (DC 22)

Tactics
Before Combat If the Pasha is aware he will be entering combat and considers his foe(s) to be a threat, he casts heroism on himself. This is not included in his stat block.
During Combat The Pasha tries to make full attacks whenever possible, playing the odds on critical hits so that he can combine the effects of his crippling critical duelist ability and his Stunning Critical feat. If fighting an enemy he considers dangerous, he activates his boots of speed (+1 to hit, AC, Reflex saves, +1 attack). If fighting an enemy that is easy to hit, or who is immune to precise strike (-10 damage), he uses Power Attack (-6 to hit, +12 damage). If the enemy is able to hit his considerable AC, he fights defensively (-4 to hit, +6 AC).

Statistics
Str 29, Dex 34, Con 22, Int 24, Wis 16, Cha 22
Base Atk +23; CMB +33; CMD 57
Feats Cleave, Combat Reflexes*, Critical Focus, Deflect Arrows*, Dodge, Improved Critical (rapier), Improved InitiativeB, Mobility, Power Attack, Quick Draw, Staggering Critical (DC 33), Stunning Critical (DC 33), Toughness, Weapon Finesse, Weapon Focus (rapier)
* Duelist feat; only applies when wielding one-handed piercing weapon
Skills Acrobatics +39, Appraise +34, Bluff +33, Diplomacy +33V, Fly +45, Intimidate +33, Knowledge (arcana) +23*, Knowledge (local) +36H, Knowledge (nobility) +36H, Knowledge (the planes) +36, Linguistics +34, Perception +30, Perform (oratory) +33, Sense Motive +33V, Spellcraft +22*
* 12 skill ranks
H Skill gained via headband of vast intelligence
V Skill gained through versatile performance ability; uses Perform rank

Languages Auran, Aquan, Common, Ignan, Terran, plus 24 others; telepathy 100 ft.

SQ acrobatic charge, bardic knowledge, bardic performance (11 rounds/day), change shape (humanoid or giant, alter self or giant form I), countersong, distraction, fascinate, improved reaction +4, inspire competence +2, inspire courage +1, precise strike, no retreat, versatile performance (perform: oratory)
Combat Gear +3 wounding rapier, belt of incredible dexterity +4, boots of speed, bracers of armour +6, headband of vast intelligence +4 (knowledge:local, knowledge:nobility), ring of protection +1, vest of resistance +5, 2000 gp remaining (157,000/159,000 spent)

Special Abilities
Change Size (Sp) Twice per day an efreeti can magically change a creature's size. This works just like an enlarge person or reduce person spell except that the ability can work on the efreeti. A DC 16 Fortitude save negates the effect.
Heat (Ex) An efreeti's body deals 1d6 points of fire damage whenever it hits in melee, or in each round it grapples.

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