Wednesday, May 5, 2010

Litorians Preview #3 Advanced Earth-Infused Evolved Bulette


Leaping Bulette image by Hugo Solis

This monster from Litorians has been converted to the Pathfinder Roleplaying Game.


Jolunga (CR 14)

XP 38,400

Advanced Earth-Infused Evolved Bulette

Huge magical beast (earth)

Init +8; Senses darkvision 90 ft., low light vision, scent, tremorsense 90 ft.; Perception +13,

DEFENSE

AC 29, touch 13, flat-footed 25

(+4 Dex, +16 natural, +1 morale, –2 size)

hp 207 (16d10+119)

Fort +18 Ref +15 Will +7

Resistance 15 acid and earth

Special Defense elemental body

TACTICS

Jolunga prefers to attack from surprise, pouncing out from beneath the earth or out of the side of a rock face. If an opponent attempts to flee from her she uses her crush attack in an attempt to pin them. If forced to flee she will use her stomp feat, trampling any opponents before burrowing into the earth.

OFFENSE

Speed 50 ft., burrow 40 ft.

Melee bite +26 (2d10+15/19-20) and 2 claws +21 (2d8+10)

Space 15 ft.; Reach 10 ft.

Special Attacks crush, feral bond, grounded, leap, pounce, trample, rake, savage bite

STATISTICS

Str 31 Dex 19 Con 24 Int 4 Wis 13 Cha 6

Base Atk +16 CMB +28 CMD 42

Feats Alertness, Improved Initiative, Improved Toughness, Iron Will, Stomp, Track, Trample, Weapon Focus (bite, claw)

Skills Acrobatics +20, Perception +13

SPECIAL ABILITIES

Crush (Ex): This allows Jolunga when jumping to land on opponents as a standard action, using its whole body to crush them. Jolunga’s crush attacks are effective only against creatures of a Medium size category or smaller.

A crush attack affects as many creatures as can fit under the bulette’s body. Creatures in the affected area must succeed on a Reflex save (DC 26) or be pinned, automatically taking 2d10+15 points of bludgeoning damage during the next round unless the bulette moves off them. If the bulette chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape. The save DC is Constitution-based with a +2 racial bonus.

Elemental Body (Ex): Jolunga’s body has gained some of the qualities of elementals. Each time Jolunga is exposed to a poison, paralysis, sleep, or a stunning effect, she has a 35% chance to avoid it.

In addition, there is a 35% chance that a sneak attack or critical hit deals no extra damage.

Feral Bond (Ex): Saliza and Jolunga gain a +1 morale bonus to attack rolls, saving throws, and Armor Class whenever they are within 5 feet of each other; this is included in the stat block above.

Grounded (Ex): While in contact with the earth, Jolunga gains a +3 morale bonus on attack and damage rolls for melee attacks. Jolunga does not receive this bonus when leaping or pouncing; this bonus is not included in the stats above.

In addition once per day Jolunga can use her Stomp feat as a swift action.

Leap (Ex): Jolunga can jump into the air during combat. This allows her to make four claw attacks instead of two, each with a +24 attack bonus, but she cannot bite.

Pounce (Ex): If Jolunga makes a jumping charge, she can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +21 melee, damage 2d8+10.

Savage Bite (Ex): Jolunga deals 1-1/2 times her Strength modifier with her bite attacks, and threatens a critical hit on a 19–20.


STOMP [General]

Using your great size and mass, you cause the ground to shudder.

Prerequisites: Size Large, Str 19

Benefits: You can stamp your foot or slam your fist on

the ground (as a standard action), causing it to shake.

All creatures smaller than you within 10 feet must make

a Acrobatics check (DC 10 + your Strength modifier) or

fall prone.

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