Thursday, November 1, 2007

Legacy of the ...Giants?

I love monsters! There is nothing like a new monster except or a really good twist on an old monster. So I thought I would look though my mountain of 3rd party material and see what I could make. I don't like to post monsters too often as I feel without art you are really lacking something, but since I got such strong response from the first post I thought you might enjoy this as well. Below is a really neat variation on the traditional goblin, I took the idea from the Legion of One found in Creature Collection I. I went a little farther with its collective nature and then made a statement about how goblins are treated in the lands of the diamond throne. I also threw in a twist about blaming things on the legacy of the dramojh.

We the One (Legion of One, Creature Collection I)
Huge Aberration (Augmented humanoid,(goblin)
Hit Dice: 14d8+112 (175hp)
Initiative: +2
Speed: 50ft.
Armor Class: 24 (+2 Dex,+2 insight, -2 size, +12 natural), touch 12, flat-footed 20
Base Attack/Grapple: +10/+31
Attack: Huge greatsword +24 melee (4d6+19 19-20x2)
Full Attack: Huge greatsword +24/+19 melee (4d6+19 19-20x2) and Bite +22 melee 2d8+13Face/Reach: 15 ft./15 ft.
Special Attacks: Acid spew, coordinated tactics,
Special Qualities: Collective consciousness, generate spawn, regenerationSaves: Fort +12, Ref +6, Will +10Abilities: Str 36, Dex 15, Con 27, Int 14, Wis 12, Cha 11Skills: Climb +30, Craft (trapmaking) +19, Intimidate +7, Jump +30, Listen +8, Spot +8
Feats: Cleave, Power Attack, MultiAttack, Weapon Focus (Greatsword), Improved Critical (Greatsword)
Environment: any land
Organization: Solitary
Challenge Rating: 11
Treasure: Double standard
Advancement: 13-15 (huge); 16-19 (gargantuan); 20+ (Colossal)
Level Adjustment: -

"We are Legion, yet We are one. We are Legion, yet We speak with one voice. We were many, now We are one. We have the strength and endurance of many, yet We are one. We can go forth as the goblins We were, yet We are one." Excerpt from Conversations with Monsters by Goddard of Gatesage.

"You see a goblin-like goliath some 15 feet tall with iron fangs and black claws. Its dark gray-rubbery skin reels and quivers as you see goblins pushing outward against its flesh, occasionally breaking halfway out and bleating pitifully before disappearing back into the monsters massive body. "

"With a grimace of concentration upon the beasts face and a glow from its beady eyes, a few goblins escape from its body and go forth"


We have been taught hate by the betrayal of the giants and envy by status of the sibeccai. We have been taught scorn by the people of the land as they abuse and exterminate Our brethren, We shall take from you what We have earned, We shall take what you would not give. Yet, We are Legion, We have time, Our many shall move amongst Our brethren and bring Us what We need to punish those who have taught Us hate, envy and scorn, you will not know We are Legion until it is too late.

We seek only what is Ours by right, the wealth and rewards We should have been given, We seek equal status for Our lesser brethren and the right to become as We are. We share the same will each of Our many share the dream that all goblins may be elevated and become Legion, to become We the One.

The giant De-Shammond elevated our tribe using the same ritual that was used to elevate the Sibeccai; We are the results of that success. We served the giants well as a secretive 5th column amongst the dreaded dramojh armies. We secured the victory at the Battle of Serpents Heart, yet when We attempted to gain a place within the Lands of the Diamond Throne for our goblin brethren; the Knights of the Diamond began to hunt Us down, seeking to "expunge the stain of Our sin" Now We are outcast, named monster, and villain. The giants have manipulated the akashic record to reflect these lies and blame the dramojh for Our creation, this We will not abide.

COMBAT
We the One use their spawn as scouts and as skirmishers to gauge the power of their potential opponents it often puts a shield wall of its goblin spawn between it and its foes using its great reach to deal damage to smaller foes.

Acid Spew (Ex): We the One can vomit up a sickening stream of stomach acid at targets up to 30 ft away (ranged touch +12) and inflicts 3d8 points of damage, In addition, the target must make a Fort save (DC 25) or suffer a -2 circumstance penalty to attack rolls and skill checks due to the intense pain for 2d4 rounds.

Collective Consciousness (Ex): We the One and all its goblin spawn share the same mind and can share all the same knowledge, sensory information and the benefits of all skills and feats either the goblins or the We the One possesses.

Coordinated Tactics (Su): We the One's powerful psychic connection allows it and its goblin spawn to fight effectively as a team. We the One and goblin spawn gains a +1 bonus to its attack rolls for each other goblin from the same We the One that is adjacent to the enemy it attacks. Their opponent never receives a cover bonus if another from the same We the One is present. They never suffer the penalty for firing into melee if their target's opponents are all from the same We the One.

Generate Spawn (Su): 3/day We the One can squeeze goblins from its body, We the One can spend a move action to create 1d6 goblins and can have no more than 42 goblins. generated at anyone time. Experience for defeating spawn is not included in We the One's CR. Spawn Goblins have the same stats as normal goblins but gain the following benefits
-they gain a +2 insight bonus to AC, reflex saves, spot and listen checks when within 30ft of We the One or another goblin spawn (from the same We the One).
-they use the We the One's Will save instead of their own.
-collective consciousness: see above
-cooperative tactics: see above

Regeneration (Ex): Fire and acid deal normal damage to a We the One. If a We the One loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.

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