A few special weapon qualites I created while I was thinking about the Warmain in my current campaign.
Steal spell: If you are targeted by a spell make an opposed check using just your base attack bonus and your opponent’s caster level check, if you win absorb the spell, and hold its charge you cannot use this ability until the spell has been discarded which requires a standard action.
Strong evocation (plus aura of stolen spell); CL 12th; Craft Magic Arms and Armor, creator must be a caster of at least 12th level; Price +2 bonus.
Steal rune: Should the weapon touch a enchant item rune created by a runethane or rune lord, the weapon absorbs it and it now enchants the weapon. Only one rune can enchant the item in this fashion at a time. Dispelling a rune enchanting the item is a standard action.
Strong evocation (plus aura of stolen rune); CL 12th; Craft Magic Arms and Armor, creator must be a caster of at least 12th level; Price +2 bonus.
Steal action: Upon successfully dealing damage to a creature the wielder can choose to steal the creatures next attack action, granting the wielder an extra attack action at his full attack bonus, this ability does stack with rapid strike.
Strong trasmutation; CL 12th; Craft Magic Arms and Armor, creator must be a caster of at least 12th level and posses the rapid strike feat; Price +2 bonus.
Steal enhancement: 1/day if you are attacked by an enchanted weapon you may make an opposed attack roll if you are successful you absorb the enhancement bonus of the weapon for one hour per point of base attack bonus you possess. Your opponent’s enhancement bonus is suppressed for that period as if dispelled.
Strong abjuration (plus evocation from stolen enhancement bonus); CL 12th; Craft Magic Arms and Armor, creator must be a caster of at least 12th level; Price +1 bonus.
Steal quality: 1/day if you are attacked by an enchanted weapon with a special quality you may make an opposed attack roll if you are successful you absorb the special of the weapon for one hour per point of base attack bonus you possess. Your opponent’s enhancement bonus is suppressed for that period as if dispelled.
Strong abjuration (plus aura of stolen quality); CL 12th; Craft Magic Arms and Armor, creator must be a caster of at least 12th level; Price +1 bonus.
Cut bond: 1/day if you touch a bonded item the bonded creature must make a (Will save DC 10+ ½ wielder’s attack bonus) or the bond is severed (the creature looses all benefits until he performs the proper ceremonies again).
Strong Abjuration (plus aura of stored spell); CL 12th; Craft Magic Arms and Armor, Greater Dispelling; Price +1 bonus.
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3 comments:
These are very, very good. Very innovative. I think the abilities are too cheap. Most of them should be at least '+2'. The spell and action-stealing ones maybe even +3. But I'm a wuss like that ;-)
I don't see what your talking about most are +2 and the ones that are plus one are limited to one use per day :).
hehehehe
seriously thanks, I went ahead and edited the post and made those changes, I did keep the ones that are one use per day at +1, because you really are a wuss like that ;)
Gee, silly me. How could I have missed that? Good changes.
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