Thursday, April 17, 2008

Akashic Evolved

Akashic: Today is all about the Akashic

By any other name: One of the big things I love about rpgs is language, the more archaic and imaginitive the better, I don't like made up languages, unless they really follow certain rules; so I tend to adapt existing langauges to fit my needs, in this case I took a concept I hate people saying "hey akashic get over here" and made it a strength adding several new ways to call someone an akashic and a few that are not so nice.

New Racial Names:
Shal Dahnam-----(verrik: artist of memory),
Dar Stina---------(Sennes: skill gifted),
Da-Lodzong------(giant: singer of songs),
Dhikanetyr ------(faen, godspeaker)
Tradocuir--------(draconic: enigma seeker),
Awnasi haal------(litorian: one gifted by the ancestors),
Wanawi-----------(sibeccai: artisan of the mind),

Common names: Savant, Intuitive, Recaller, Perceptive, Esoteric, Erudite, Sage, Mnemonist, Seer, Psychic, Psychometrist, Delver, Rogue Scholar, Historian

Disparaging names: "Mindthief,", "Trancer", "Mind-drinker",


The akashic special abilites are a treasure trove of niffty memory loving goodness that I just had to add too.

MINOR AKASHIC ABILITY

Recall Weakness: 1/day you may make a Delve the Collective Memory check (DC 15+Challenge Rating) as a standard action, to determine how to bypass a trap or defeat a foe. (Examples: A xaaer is vulnerable to undead effecting spells, thea trap cannot affect someone standing in the square just to right of the door, a magic weapon will harm an evolved gargoyle normally etc. )


LESSER AKASHIC ABILITY

Akashic Learning: When gaining a new feat or skill, you are guided by the course of history and able to predict what will benefit you most in the future. While this ability is far from perfect, it does give you a distinct edge. Each time you gain a feat or skill points, you may delay selecting them. Instead of spending them immediately, you may opt to select the feat or skill at any time in the future before you gain your next level. If you gain a level before making your delayed selection, you must make the delayed selection immediately, before applying the new level. This allows you to simulate having trained by the akashic memory rather than the traditional sense. It does not negate prerequisites for feats or allow you to take skills you do not qualify for. If a feat or skill requires special training or ceremony to be selected, those must have been available at some point between when it became available originally and at the point you make the selection (DM Adjudication).


GREATER AKASHIC ABILITY

Akashic Possession: When you die your experience take up permanent residence in the collective memory failing to merge with the rest, when an akashic attempts to delve the collective memory and examine one of your experiences (DM ajudicaiton) using any of his akashic abilities he makes a saving throw DC 10+1/2 your akashic level + your charisma modifier, a failed save results in the delver’s memories being shattered and destroyed and are replaced. (base creature loses all mental ability scores and class levels; replace them with yours at the time of death except you are one level lower, this level loss cannot be regained except through normal advancement). A successful save results in that creature being forever immune to your attempts to possess it.

1 comment:

Anonymous said...

RE: Recall Weakness. I could see it applying to creatures, but not to Traps, as that involves a skill roll; I think traps come under Skill Memory. "You determine this is a standard poison dart trap" for instance, giving you a bonus to your skill roll to disarm it. Unless the trap is ancient, and many people have suffered it or disarmed that specific one, I don't see it showing up in the Akashic Memory at all--just the possibility to determine the *type* of trap, which negates the ability to determine *this* trap's specific configuration in most cases.

As for creatures, I might suggest that if a creature were already known, that you could do it...but if you do not know what the creature is, then you get a penalty to the Delve roll because you have to somehow figure out which creatures, of all those that might resemble it, that this particular one is. I think I will incorporate that into my game actually with the amendment I'm suggesting.

For Akashic Possession, this looks more like a DM tool than something a PC will encounter...by the time an NPC seeks that particular character's memories, likely the PC has already continued on with a new character, or has already been rezzed. It sounds cool however for story purposes, it sounds great for a BBEG; I might recommend that such an act of possession render you permanently Tainted. Akashic Possession might also be a really cool way to curse an Akashic Stone.