Last time I was just grabbing links from my own personal list that I thought were cool, this time I went around looking for links that could help you develop the themes of arcana evolved within your game.
OATHS: We often talk about them having meaning in AE but in reality they have more, they have power, coupled with ritual something as ridiculous as Trial by Ordeal becomes something that could truly be real, and work in a fantasy world.
RITUALS: knights of the diamond, knights of the axe, and the honor guard of the protector, there are many military traditions in the land of the diamond throne, and even more unexplored amongst the dragons and the chorrim. What military rituals have yet to be discovered?
CHOICE: Make them choose: devil’s choices for PCs (Nuff said)
OPPOSITION: AE has no alignment so make your PC a villain as a protagonist, if you’re a gm let the players find the diary or writings of the villains point of view, let them see him as the protagonist. You need to show not just tell that the villain is not evil, he is the hero of his own story.
COMPLEXITY: Npcs this is how I make all my Npcs; it saves time, forget the stats, you always have what you need if you follow these rules.
EVOLUTION: You monsters must change or die so give them an edge beyond the norm with a template not seen before (more on this page)
DM EMPOWERMENT: Players make the choices, but you decide where they make them. So make a really cool where in as little time as possible. Instant world builder
CUSTOMIZATION: making the character you want is great just try and make something other than one of these Stereotypes.
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