Monday, April 7, 2008

Five Feats (part II)

There are never enough feats, (expecially if you use the BoXM feat rules). This is the second article of 5 feats a week, from OGC sources, converting them to AE and editing the feats in an attempt to improve balance and avoid "feats that suck", the idea being "why take this feat when I can take power attack?"

MYSTICAL HEALER [Ceremonial]
Your skills at magical healing are without peer.
Benefit: You add +2 to all heal checks and +1d6 to any form of healing you use (extraordinary abilities, magical items, spells, spell-like abilities, and supernatural abilities).

ESCAPE OF OPPORTUNITY [Ceremonial]
When an opponent gives you an opportunity, you take it.
Prerequisites: Dex 13, Truename, Escape artist 5 ranks.
Benefit: Whenever an opponent provokes an attack of opportunity from you even if your unarmed, you may forgo the attack of opportunity in order to immediately move away as far as possible from the opponent at your best speed, you skip you next turn. You do not provoke an attack of opportunity from the opponent you move away from, but you do provoke attacks of opportunity as normal from other creatures.

SACRIFICIAL STRIKE [General]
You accept a critical hit in an attempt to make one of your own.
Prerequisites: Improved Critical, Base Attack Bonus +2
Benefit: You leave yourself helpless provoking an attack of opportunity which automatically hit and automatically confirms a critical hit, if you opponent takes this opening you may make an attack that automatically threats a critical hit. Your opponent can ignore this opportunity if he makes a successful sense motive check

SKILL SPECIALIST [Ceremonial]
You are focused in a particular area of study.
Prerequisite: Int 13, Truename
Benefit: Choose any two skills. These skills are considered class skill for you, and you gain a +1 bonus on all checks made with these skills.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you select this feat, it applies to a new set of skills.

TRAINED APTITUDE [Ceremonial]
Your skill with magic allows you greater flexibility with your known spells.
Prerequisites: Truename, Concetration 9 ranks, Knowledge (magic) 9 ranks, Spellcraft 9 ranks
Benefit: You may swap out one readied spell of each level you know once per day.

OGL link

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